taps edit the part picked in the list — ` cycles Faces / Edges / Vertices
Surface
Stretch
Cut
Boolean
Shading
Repair
Decimate
keep 50%
Rig
no rig in this file
Weights
Markers
Animations
Theme
Background
Fill behind the 3D scene. The ground plane blends into it, so only the grid lines stay visible.
Grid
Colour of the 1 m ground-grid lines at height zero (bold line every 10 m).
Rig overlay
Colour of the bone overlay that Show rig (Rig mode) draws. The cyan default stands apart from warm asset palettes — change it if your characters are cyan.
Performance
Resolution
Render resolution of the 3D viewport as a share of your display's native pixels. Lower is faster and cooler on high-DPI screens; the panel and text stay sharp — only the viewport scales.
Lighting
Sun intensity
Sun colour
Sun azimuth
Sun elevation
The sun is the hard directional key light that models form and casts the strongest shading. Azimuth spins it around the asset; elevation raises it from a low side-rake toward straight overhead.
Ambient intensity
Ambient colour
Ambient is the soft fill that stops shadows going pure black — raise its intensity when the lab is too dark to see the model. Sun and ambient light the viewport only and are never saved into the asset.
Keys
dragorbit · wheel zoom · right-drag panclickScene/Rig: select a part · shift+click add/remove (Shape edits the part picked in the list, never whole-part-selects)qwergizmo: none / move / turn / sizespacecycle the gizmo: move / turn / sizessnap on/off1375view: front / side / top / perspectivefframe the selection (or the whole asset)tShape: edit facesvShape: edit vertices`Shape: cycle the element mode — faces / edges / verticespvertex painting on/offdduplicate the selectionhhide/show the selection (view only — hidden parts still save)x / deldelete the selectionescdeselecttabswitch mode: scene / shape / rig (shift reverses)ishow/hide the info boxctrl/cmd+zundo · with shift (or ctrl+y) redo
Every setting applies live and is saved automatically — no Apply needed.